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OpenGL / PS4 Engine

Normal Mapping & Parallax Mapping

Posted on May 18, 2021

Normal Mapping [Read More]
Tags: normals normalmapping parallax parallaxmapping technique opengl

ECS in Metro Engine

How does Metro Engine implement ECS?

Posted on May 18, 2021

What is ECS? [Read More]
Tags: ecs entity data-oriented

Metro Engine Rendering Technique

Forward & Deferred Rendering

Posted on May 17, 2021

Rendering Technique [Read More]
Tags: rendering forwardrendering deferredrendering opengl

Lighting in Metro Engine

Posted on May 16, 2021

Introduction [Read More]
Tags: math opengl spotlight directional-light pointlight engine lighting

Multithreading in Metro Engine

Px-Sched and how it is used

Posted on May 15, 2021

Multithreading Before actually reading about multithreading and how it is handled in the engine, I recommend you to read Metro Engine Structure blog post just to have more information on the why are we doing it this specific way and what possibilities we do get from doing it this way... [Read More]
Tags: multithreading tasks synchronization px_sched pplux
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    Ivan Ivanov Mandev & Alvaro Soriano Romero  •  2021  •  MyWebsite.com

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